A day for Astana’s grand-scale architecture
A series of spectacular, but out of place, buildings rising up from the desert around them, Astana (now named Nur-Sultan) is less about the city itself (as there wasn’t really anything here before 1994), and more about the grand scale architecture build by some of the world’s leading architects to promote Astana as the nation’s capital . . . and to basically show off. A bit like a low-scale version of Dubai.
If passing through, its worth a half day to check out, but little reason to travel here purely for Astana
The below map shows experiences nearby with a colour that reflect the Overall Score of those experiences
Other Futuristic City Experiences
Background - how many times have you asked someone what a travel experience was like and the response was "amazing" or "awesome"? That response is nice to know, but it makes it hard to differentiate that experience compared to others. That is exactly what these scores are trying to do - differentiate the experience by giving a score out of 10 based on 6 categories and then giving an overall experience score
This overall experience score is calculated by: take the highest of the "Culture" or "Nature" score (1-10) + "Fun factor" (1-10) + "Avoiding the crowds" (1-10) + highest of the "Unique" or "World Famous score" (1-10). Then convert into a score out of 100
Extra detail - the logic being that I find all of the 6 individual scores important, but I don't want to mark an experience down just because it doesn't cover both "Culture" and "Nature", or because it isn't both "World Famous" and "Unique". Take the examples of Safari in The Serengeti and walking through Rome - they both appeal at opposite ends of the nature / culture spectrum, and you can have a fantastic time without needing to appeal to both sides. So, their overall scores aren't penalized for their lack of one or the other, and I've done the same for "World Famous" vs "Unique". But . . . I do think that the "Fun factor" of an experience is important, irrelevant of other factors, and so is "Avoiding the Crowds" (or where there are crowds that add to the experience). So, both of these scores are standalone